A new progress report has been posted for the GameCube/Wii Emulator Dolphin. This covers the last 3 months of progress. Here is small list of the highlights but you will want to go to the official site to read the full breakdown on their blog.
5.0-17613 - Implement Missing Features for WiiConnect24 Support
5.0-17527 - Netplay: Redesign Wii Remote Data Exchange
5.0-17681 - Vulkan: Use VMA for memory allocations
5.0-17499 - Vulkan: Raise number of command buffers
5.0-17620 - Vulkan: Allocate descriptor pools as needed
5.0-17357 - Optimize GetVertexSize
5.0-17542 - Update EFB Peek Cache on Draw Done and Tokens
5.0-17762 - D3D12: Fix Numerous hangs
5.0-17403 - Add Dynamic Vertex Loaders for Ubershaders
5.0-17691 - Add Emulation of Pointsize/Linewidth in Vertex Shaders
5.0-17836 - Debugging: Add Support for Conditional Breakpoints
5.0-17902 - Add GBA TAS Window
5.0-17907 - Improve FPS/VPS Counting and Revamp Appearance
A new progress report has been posted for the GameCube/Wii Emulator Dolphin. This covers the last 3 months of progress. Here is small list of the highlights but you will want to go to the official site to read the full breakdown on their blog.
5.0-17613 - Implement Missing Features for WiiConnect24 Support
5.0-17527 - Netplay: Redesign Wii Remote Data Exchange
5.0-17681 - Vulkan: Use VMA for memory allocations
5.0-17499 - Vulkan: Raise number of command buffers
5.0-17620 - Vulkan: Allocate descriptor pools as needed
5.0-17357 - Optimize GetVertexSize
5.0-17542 - Update EFB Peek Cache on Draw Done and Tokens
5.0-17762 - D3D12: Fix Numerous hangs
5.0-17403 - Add Dynamic Vertex Loaders for Ubershaders
5.0-17691 - Add Emulation of Pointsize/Linewidth in Vertex Shaders
5.0-17836 - Debugging: Add Support for Conditional Breakpoints
5.0-17902 - Add GBA TAS Window
5.0-17907 - Improve FPS/VPS Counting and Revamp Appearance