November 10, 2022
November 10, 2022
simple64 2022.11.2 Released
Posted By Keith @ 3:26 am

A new version of the Nintendo 64 emulator simple64 has been released. Here is the change for version 2022.11.2.

  • Fix an issue with netplay when people are using different controller pak types

  • Head on over to the official GitHub for this release.



    simple64 2022.11.2 Released
    Posted By Keith @ 3:26 am

    A new version of the Nintendo 64 emulator simple64 has been released. Here is the change for version 2022.11.2.

  • Fix an issue with netplay when people are using different controller pak types

  • Head on over to the official GitHub for this release.



    November 7, 2022
    November 7, 2022
    Cemu 2.0-14 Experimental Released
    Posted By Keith @ 1:12 am

    A new experimental released of the Nintendo Wii U emulator Cemu has been released. Here is what was posted about version 2.0-14.

    Now with appimage!

    Important note for users of the ubuntu binaries: Starting with this release, this build is now using system paths instead of portable mode. If you upgrade from a previous ubuntu build you will have to redo your settings or move the files manually to the right locations.


    Head on over to the official GitHub for this release.



    Cemu 2.0-14 Experimental Released
    Posted By Keith @ 1:12 am

    A new experimental released of the Nintendo Wii U emulator Cemu has been released. Here is what was posted about version 2.0-14.

    Now with appimage!

    Important note for users of the ubuntu binaries: Starting with this release, this build is now using system paths instead of portable mode. If you upgrade from a previous ubuntu build you will have to redo your settings or move the files manually to the right locations.


    Head on over to the official GitHub for this release.



    yuzu Progress Report October 2022
    Posted By Keith @ 1:06 am

    A new progress report for the Nintendo Switch emulator yuzu has been posted.

    Greetings, dear yuz-ers! What a month we’ve had. A dozen graphical fixes, big kernel changes, audio, input and amiibo fixes, and more! Don’t touch that dial, because we’re just getting started!

    Head on over to the official site for full report!



    yuzu Progress Report October 2022
    Posted By Keith @ 1:06 am

    A new progress report for the Nintendo Switch emulator yuzu has been posted.

    Greetings, dear yuz-ers! What a month we’ve had. A dozen graphical fixes, big kernel changes, audio, input and amiibo fixes, and more! Don’t touch that dial, because we’re just getting started!

    Head on over to the official site for full report!



    November 6, 2022
    November 6, 2022
    SameBoy 0.15.8 Released
    Posted By Keith @ 6:38 pm

    A new version of the Gameboy/Gameboy color emulator SameBoy has been released. Here are the changes for version 0.15.8.

    This version is backwards compatible with save states from SameBoy 0.14.3 and newer, as well as save states from any BESS compliant emulator

    New/Improved Features
  • The button mapped to B, on both the keyboard and controllers, can now be used to return from menus in the SDL frontend
  • Bug Fixes
  • Fixed a bug that caused the new Cocoa debugger interface display glitched buttons on newer versions of macOS


  • Head on over to the official site to download version 0.15.8.



    SameBoy 0.15.8 Released
    Posted By Keith @ 6:38 pm

    A new version of the Gameboy/Gameboy color emulator SameBoy has been released. Here are the changes for version 0.15.8.

    This version is backwards compatible with save states from SameBoy 0.14.3 and newer, as well as save states from any BESS compliant emulator

    New/Improved Features
  • The button mapped to B, on both the keyboard and controllers, can now be used to return from menus in the SDL frontend
  • Bug Fixes
  • Fixed a bug that caused the new Cocoa debugger interface display glitched buttons on newer versions of macOS


  • Head on over to the official site to download version 0.15.8.



    November 4, 2022
    November 4, 2022
    melonDS 0.9.5 Released
    Posted By Keith @ 9:24 pm

    A new version of the Nintendo DS emulator melonDS has been released. Here are the changes for version 0.9.5.

  • remove incorrect color profile from PNG icons (Nadia)
  • DLDI fixes for the Smash demo (Arisotura)
  • fix gaps in I/O handling (Arisotura)
  • fix invalid savemem commands, fixes Dementium (Arisotura)
  • FreeBIOS: add VRAM-compatible LZ77 decompress function, fixes Yoshi's Island (Arisotura)
  • default firmware: in DSi mode, emulate DWM-W015 wifi board instead of DWM-W024 (Arisotura)
  • default firmware: save WFC settings to separate file (Arisotura)
  • disable firmware overrides UI when firmware override isn't checked (Nadia)
  • 2D: more accurate fade/blending (Arisotura)
  • DSi: add support for GXFIFO NDMA (Arisotura)
  • DSi: add mainRAM mirror at 0x0C000000 (Arisotura)
  • add 3DS 5:3 aspect ratio, refactor aspect ratio code (Nadia)
  • OpenGL: fix 16x resolution on macOS (Nadia)
  • fix triggers being recognized as negative analog stick values during mapping (Nadia)
  • fix joystick mapping buttons on macOS (Nadia)
  • DSi: preliminary implementation of SNDEXCNT (Generic)
  • DSi: fix SD inserted/removed IRQ bits (Generic)
  • DSi: implement 8/16bit access to AES registers (Generic)
  • DSi: fix SCFG_MC cart-inserted bit (Generic)
  • JIT: invalidate blocks in ARM7 VRAM/WRAM when it is remapped (Generic)
  • fix ROM banner reading when the ROM has no banner (Rayyan, Arisotura)
  • fix UTF16 ROM title handling in the ROM info dialog (Rayyan)
  • wifi: improvements to wifi emulation (Arisotura)
  • wifi: shared-memory based sync/comm mechanism for local wifi (Arisotura)
  • proper support for multiple melonDS instances for multiplayer (Arisotura)
  • DSi: actual, proper camera support (Arisotura)
  • DSi: fix DSP enough that it will actually work (Arisotura)
  • fix OpenGL context handling (Stenzek, Generic, Nadia)
  • force-align all memory accesses (instead of just CPU memory accesses) (Arisotura)
  • better CLI parameter handling (patataofcourse)
  • fix bugs in DSi direct boot (Arisotura)


  • Head on over to the official GitHub for the latest release



    melonDS 0.9.5 Released
    Posted By Keith @ 9:24 pm

    A new version of the Nintendo DS emulator melonDS has been released. Here are the changes for version 0.9.5.

  • remove incorrect color profile from PNG icons (Nadia)
  • DLDI fixes for the Smash demo (Arisotura)
  • fix gaps in I/O handling (Arisotura)
  • fix invalid savemem commands, fixes Dementium (Arisotura)
  • FreeBIOS: add VRAM-compatible LZ77 decompress function, fixes Yoshi's Island (Arisotura)
  • default firmware: in DSi mode, emulate DWM-W015 wifi board instead of DWM-W024 (Arisotura)
  • default firmware: save WFC settings to separate file (Arisotura)
  • disable firmware overrides UI when firmware override isn't checked (Nadia)
  • 2D: more accurate fade/blending (Arisotura)
  • DSi: add support for GXFIFO NDMA (Arisotura)
  • DSi: add mainRAM mirror at 0x0C000000 (Arisotura)
  • add 3DS 5:3 aspect ratio, refactor aspect ratio code (Nadia)
  • OpenGL: fix 16x resolution on macOS (Nadia)
  • fix triggers being recognized as negative analog stick values during mapping (Nadia)
  • fix joystick mapping buttons on macOS (Nadia)
  • DSi: preliminary implementation of SNDEXCNT (Generic)
  • DSi: fix SD inserted/removed IRQ bits (Generic)
  • DSi: implement 8/16bit access to AES registers (Generic)
  • DSi: fix SCFG_MC cart-inserted bit (Generic)
  • JIT: invalidate blocks in ARM7 VRAM/WRAM when it is remapped (Generic)
  • fix ROM banner reading when the ROM has no banner (Rayyan, Arisotura)
  • fix UTF16 ROM title handling in the ROM info dialog (Rayyan)
  • wifi: improvements to wifi emulation (Arisotura)
  • wifi: shared-memory based sync/comm mechanism for local wifi (Arisotura)
  • proper support for multiple melonDS instances for multiplayer (Arisotura)
  • DSi: actual, proper camera support (Arisotura)
  • DSi: fix DSP enough that it will actually work (Arisotura)
  • fix OpenGL context handling (Stenzek, Generic, Nadia)
  • force-align all memory accesses (instead of just CPU memory accesses) (Arisotura)
  • better CLI parameter handling (patataofcourse)
  • fix bugs in DSi direct boot (Arisotura)


  • Head on over to the official GitHub for the latest release



    November 3, 2022
    November 3, 2022
    Cemu Experimental Release 2.0-11 and 2.0-12 Released
    Posted By Keith @ 6:05 pm

    Two new experimental releases for the Wii U emulator Cemu have been released over the past two days. Here are the changes for 2.0-11 and 2.0-12

    Cemu 2.0-12
  • CubebInput: Avoid redundant CoInitializeEx
  • [macOS] workaround for Metal and vulkan stride behavior difference.
  • "When an unsupported vertex stride is given, replace with zero. Trying to set to any other value makes all textures corrupted, flicker and cover the whole screen. Also added output to log
    Effects include many missing textures are now rendered visually correct. Any related missing textures may also be rendered but may have incorrect position and orientation.
    Thank you Exzap for the insight."
    Cemu 2.0-11
  • Vulkan: Experimental fix for self-dependency barriers during render pass.
  • "This change ends the current render pass when cemu detects a self-dependency within it. This fixes #267.
    However the performance implications of separating the draw calls into multiple render passes and the broader barriers are unknown.
    Different GPUs/OS's/drivers may get different outcomes so this change requires performance testing."
  • Implement proper microphone support
  • "This PR implements microphone support by more or less completing the existing mic HLE lib alongside a new IAudioInputAPI interface similar to the normal one for output. Only supports cubeb for now but can be extended to DirectSound with another IAudioInputAPI implementation in the future."
  • Non-windows: Link fontawesome into executable.
  • "On linux we don't have access to resource files so we have to resort to converting files to C source code.
    For fontawesome this would result in a 1MB C source file from a 160KB .ttf file. Clearly not acceptable.
    This is the next best thing. Short assembly file that exposes symbols to the .ttf file data.
    I'm creating this pull request to trigger CI to check if mac supports it too. Confirmed working on macOS and Linux."

    Head over to the official GitHub to grab the latest experimental release.



    Cemu Experimental Release 2.0-11 and 2.0-12 Released
    Posted By Keith @ 6:05 pm

    Two new experimental releases for the Wii U emulator Cemu have been released over the past two days. Here are the changes for 2.0-11 and 2.0-12

    Cemu 2.0-12
  • CubebInput: Avoid redundant CoInitializeEx
  • [macOS] workaround for Metal and vulkan stride behavior difference.
  • "When an unsupported vertex stride is given, replace with zero. Trying to set to any other value makes all textures corrupted, flicker and cover the whole screen. Also added output to log
    Effects include many missing textures are now rendered visually correct. Any related missing textures may also be rendered but may have incorrect position and orientation.
    Thank you Exzap for the insight."
    Cemu 2.0-11
  • Vulkan: Experimental fix for self-dependency barriers during render pass.
  • "This change ends the current render pass when cemu detects a self-dependency within it. This fixes #267.
    However the performance implications of separating the draw calls into multiple render passes and the broader barriers are unknown.
    Different GPUs/OS's/drivers may get different outcomes so this change requires performance testing."
  • Implement proper microphone support
  • "This PR implements microphone support by more or less completing the existing mic HLE lib alongside a new IAudioInputAPI interface similar to the normal one for output. Only supports cubeb for now but can be extended to DirectSound with another IAudioInputAPI implementation in the future."
  • Non-windows: Link fontawesome into executable.
  • "On linux we don't have access to resource files so we have to resort to converting files to C source code.
    For fontawesome this would result in a 1MB C source file from a 160KB .ttf file. Clearly not acceptable.
    This is the next best thing. Short assembly file that exposes symbols to the .ttf file data.
    I'm creating this pull request to trigger CI to check if mac supports it too. Confirmed working on macOS and Linux."

    Head over to the official GitHub to grab the latest experimental release.



    November 1, 2022
    November 1, 2022
    ScummVM 2.6.1 Released
    Posted By Keith @ 2:06 am

    A new version of ScummVM has been released. A great time to jump back into one of those classic adventure games. Here is the information posted for version 2.6.1

    Escapism increases with yet another ScummVM release!

    The ScummVM Team is thrilled to announce the immediate availability of ScummVM 2.6.1.

    ScummVM 2.6.1 is a maintenance release mainly focused on improving the new features and engines we introduced in our previous release.

    This update includes upgrades for the following engines:

    AGS
    AGOS
    Asylum
    Ultima
    SCI
    SCUMM
    Tinsel
    Toltecs
    Toon
    Other improvements include upgrading the icon-based grid view in the ScummVM launcher and fixing OpenGL render graphic corruptions.

    Finally, Android users will be able to properly use a mouse on virtual screens, and Windows users will not have any duplicated icons folder issues.

    As always, the detailed list of improvements is available here.

    Thank you for your continuous support — happy adventuring!


    Head over to the official ScummVM site for the latest downloads.



    ScummVM 2.6.1 Released
    Posted By Keith @ 2:06 am

    A new version of ScummVM has been released. A great time to jump back into one of those classic adventure games. Here is the information posted for version 2.6.1

    Escapism increases with yet another ScummVM release!

    The ScummVM Team is thrilled to announce the immediate availability of ScummVM 2.6.1.

    ScummVM 2.6.1 is a maintenance release mainly focused on improving the new features and engines we introduced in our previous release.

    This update includes upgrades for the following engines:

    AGS
    AGOS
    Asylum
    Ultima
    SCI
    SCUMM
    Tinsel
    Toltecs
    Toon
    Other improvements include upgrading the icon-based grid view in the ScummVM launcher and fixing OpenGL render graphic corruptions.

    Finally, Android users will be able to properly use a mouse on virtual screens, and Windows users will not have any duplicated icons folder issues.

    As always, the detailed list of improvements is available here.

    Thank you for your continuous support — happy adventuring!


    Head over to the official ScummVM site for the latest downloads.



    RPCS3 Update via Twitter
    Posted By Keith @ 2:00 am

    There is a new update posted on the official Twitter page for the Playstation 3 emulator RPCS3 regarding some graphical fixes.

    Build 0.0.24-14350 fixes RSX clear color for formats with less than 32-bit width.

    This fixes graphical issues in some games such as broken night shadows in Midnight Club: Los Angeles.

    Head over to the official Twitter page for some screenshots.



    RPCS3 Update via Twitter
    Posted By Keith @ 2:00 am

    There is a new update posted on the official Twitter page for the Playstation 3 emulator RPCS3 regarding some graphical fixes.

    Build 0.0.24-14350 fixes RSX clear color for formats with less than 32-bit width.

    This fixes graphical issues in some games such as broken night shadows in Midnight Club: Los Angeles.

    Head over to the official Twitter page for some screenshots.