November 1, 2022
November 1, 2022
Some PCSX2 Updates via Twitter
Posted By Keith @ 1:49 am

Some updates were posted on the official Twitter page for the PCSX2 related to some rendering updates by Refraction that fixes some colour and light occulsion issues.

Refraction has just push some fixes to how rendered colour lookup tables are handled, fixing colour and light occlusion issues in 19 (known) games! Including Burnout 3, Driver Parallel Lines and Sega Model 2 games!

This won't fix *all* sun bleed issues, but if you know of any other games which may benefit, you can try enabling the "Software CLUT Render" option under the per-game settings, if it helps, let us know and we can make it on automatically in future builds :)

Oh I should probably also note (to avoid confusion) that the games listed in the pull request will be fixed automatically! the option is only there for testing games which we haven't come across!


Head on over to the official Twitter page to see some screenshots and to their GitHub for a full rundown on these changes.



Some PCSX2 Updates via Twitter
Posted By Keith @ 1:49 am

Some updates were posted on the official Twitter page for the PCSX2 related to some rendering updates by Refraction that fixes some colour and light occulsion issues.

Refraction has just push some fixes to how rendered colour lookup tables are handled, fixing colour and light occlusion issues in 19 (known) games! Including Burnout 3, Driver Parallel Lines and Sega Model 2 games!

This won't fix *all* sun bleed issues, but if you know of any other games which may benefit, you can try enabling the "Software CLUT Render" option under the per-game settings, if it helps, let us know and we can make it on automatically in future builds :)

Oh I should probably also note (to avoid confusion) that the games listed in the pull request will be fixed automatically! the option is only there for testing games which we haven't come across!


Head on over to the official Twitter page to see some screenshots and to their GitHub for a full rundown on these changes.



simple64 2022.10.4 Released
Posted By Keith @ 1:42 am

A new version of the N64 emulator simple64 was released yesterday. Here are the changes listed for version 2022.10.4.

  • LLE boot process using PIF ROM
  • New icon thanks to Gasper

  • Head on over to the official GitHub for the download.



    simple64 2022.10.4 Released
    Posted By Keith @ 1:42 am

    A new version of the N64 emulator simple64 was released yesterday. Here are the changes listed for version 2022.10.4.

  • LLE boot process using PIF ROM
  • New icon thanks to Gasper

  • Head on over to the official GitHub for the download.



    October 27, 2022
    October 27, 2022
    MAME 0.249 Released
    Posted By Keith @ 6:41 pm

    A new update to the multi-purpose emulator MAME has been released. Here is what the official site posted about version 0.249

    After a whirlwind four weeks of development, MAME 0.249 is ready for release! Highlights this month include improved Atari 8-bit family emulation, a newer version of Kyukyoku Tiger with a two-player cooperative mode, another version of The Crystal Maze promoted to working, and lots of prototype cartridge dumps for consoles including the Atari Lynx, Nintendo Game Boy and Super Nintendo Entertainment System. There are also eight e-kara cartridges, including a rare e-kara Web cartridge containing twelve youth-oriented songs.

    The modernisation of Apple II and Macintosh emulation is progressing steadily. This month, the last of the legacy floppy devices were phased out; various ADB emulation issues were resolved, making mouse/keyboard input more reliable; and the Apple IIe standard 80-column card now works properly. Brian Johnson has added some hard disk and sound cards for the Epson QX-10 and improved the keyboard support. Thanks to holub, MAME now emulates the ZX Evolution: BASECONF, another successor to the Sinclair ZX Spectrum. As an added bonus, there’s also better I/O emulation for the ATM-Turbo family.

    All the little fixes and newly supported features this month add up to make this a must-have release. There’s better display emulation for the Victor 9000, data cassette support for the Casio RZ-1, proper emulation for the K051316 tile flip configuration flags (allowing an old hack to be removed), better video emulation in Jaleco’s Field Combat, fixes for sample playback on the Yamaha MU-5, and the German UI translation has been brought up to date.


    Head over to the official site for MAME for the full run down on all the changes and the download.



    MAME 0.249 Released
    Posted By Keith @ 6:41 pm

    A new update to the multi-purpose emulator MAME has been released. Here is what the official site posted about version 0.249

    After a whirlwind four weeks of development, MAME 0.249 is ready for release! Highlights this month include improved Atari 8-bit family emulation, a newer version of Kyukyoku Tiger with a two-player cooperative mode, another version of The Crystal Maze promoted to working, and lots of prototype cartridge dumps for consoles including the Atari Lynx, Nintendo Game Boy and Super Nintendo Entertainment System. There are also eight e-kara cartridges, including a rare e-kara Web cartridge containing twelve youth-oriented songs.

    The modernisation of Apple II and Macintosh emulation is progressing steadily. This month, the last of the legacy floppy devices were phased out; various ADB emulation issues were resolved, making mouse/keyboard input more reliable; and the Apple IIe standard 80-column card now works properly. Brian Johnson has added some hard disk and sound cards for the Epson QX-10 and improved the keyboard support. Thanks to holub, MAME now emulates the ZX Evolution: BASECONF, another successor to the Sinclair ZX Spectrum. As an added bonus, there’s also better I/O emulation for the ATM-Turbo family.

    All the little fixes and newly supported features this month add up to make this a must-have release. There’s better display emulation for the Victor 9000, data cassette support for the Casio RZ-1, proper emulation for the K051316 tile flip configuration flags (allowing an old hack to be removed), better video emulation in Jaleco’s Field Combat, fixes for sample playback on the Yamaha MU-5, and the German UI translation has been brought up to date.


    Head over to the official site for MAME for the full run down on all the changes and the download.



    October 23, 2022
    October 23, 2022
    SkyEmu Version 2 Released
    Posted By Keith @ 6:00 pm

    The low level Game Boy, Game Boy Color and Gameboy Advance emulator has been updated to version 2. Here is a brief list of changes.

  • Display Options
  • Improved Save States
  • Compressed ROM loading
  • Improved GameBoy and GameBoy Color Emulation
  • Increased Accuracy

  • Head on over to the SkyEmu GitHub for the full breakdown of changes for version 2.



    SkyEmu Version 2 Released
    Posted By Keith @ 6:00 pm

    The low level Game Boy, Game Boy Color and Gameboy Advance emulator has been updated to version 2. Here is a brief list of changes.

  • Display Options
  • Improved Save States
  • Compressed ROM loading
  • Improved GameBoy and GameBoy Color Emulation
  • Increased Accuracy

  • Head on over to the SkyEmu GitHub for the full breakdown of changes for version 2.



    New Duckstation Preview Build Released
    Posted By Keith @ 5:54 pm

    A new preview build of the Playstation emulator Duckstation has been released with the following changes.

  • 42e347c: Atualização Português do Brasil (Anderson Cardoso) #2913
  • 32c15c4: Update Russian translation (shikulja) #2915
  • c262866: Update Simple-Chinese translation to latest. (zkdpower) #2916
  • Backports from PCSX2 UI (Connor McLaughlin)
  • Update FA glyph range (Connor McLaughlin)


  • Head on over to the Duckstation GitHub for the preview release.



    New Duckstation Preview Build Released
    Posted By Keith @ 5:54 pm

    A new preview build of the Playstation emulator Duckstation has been released with the following changes.

  • 42e347c: Atualização Português do Brasil (Anderson Cardoso) #2913
  • 32c15c4: Update Russian translation (shikulja) #2915
  • c262866: Update Simple-Chinese translation to latest. (zkdpower) #2916
  • Backports from PCSX2 UI (Connor McLaughlin)
  • Update FA glyph range (Connor McLaughlin)


  • Head on over to the Duckstation GitHub for the preview release.



    Cemu 2.0-8 Experimental Released
    Posted By Keith @ 5:49 pm

    A new experimental release of the Wii U emulator has been released. Head on over to their GitHub for the latest experimental releases.



    Cemu 2.0-8 Experimental Released
    Posted By Keith @ 5:49 pm

    A new experimental release of the Wii U emulator has been released. Head on over to their GitHub for the latest experimental releases.



    October 21, 2022
    October 21, 2022
    StellaDS 5.8 Released
    Posted By Keith @ 7:47 pm

    A new version of the Atari 2600 emulator for the Nintendo DS has been released. Here are the changes for version 5.8

  • Fixed colors in Medieval Mayhem (and a few other games).
  • Fixed stars to show properly in Stay Frosty and Rabbit Transit.
  • Streamlined DPC+ so Space Rocks and Stay Frosty 2 are full speed.
  • Minor cleanups and optmizations across the board.


  • Head over to the StellaDS GitHub for the download.



    StellaDS 5.8 Released
    Posted By Keith @ 7:47 pm

    A new version of the Atari 2600 emulator for the Nintendo DS has been released. Here are the changes for version 5.8

  • Fixed colors in Medieval Mayhem (and a few other games).
  • Fixed stars to show properly in Stay Frosty and Rabbit Transit.
  • Streamlined DPC+ so Space Rocks and Stay Frosty 2 are full speed.
  • Minor cleanups and optmizations across the board.


  • Head over to the StellaDS GitHub for the download.



    Duckstation Preview Build Released
    Posted By Keith @ 12:06 pm

    A preview build of the Playstation emulator Duckstation has been released with the following changes.

  • c442c62: Update Simple-Chinese language file to latest. (zkdpower) #2911
  • Use W variants of APIs (Connor McLaughlin)
  • 8e95248: GL/Context: Always prefer GLES on Android (Connor McLaughlin)
  • Preserve controller type on core settings reset (Connor McLaughlin)
  • Make automap failure message more friendly (Connor McLaughlin)
  • Fix incorrect config keys (Connor McLaughlin)
  • 553011b: Atualização Português do Brasil (Anderson Cardoso) #2912
  • Display deadzone/sensitivity/etc as whole number instead of decimal (Connor McLaughlin)
  • Add played time tracker (Connor McLaughlin)
  • Make deadzone circular (Connor McLaughlin)


  • You can grab this release from the Duckstation GitHub



    Duckstation Preview Build Released
    Posted By Keith @ 12:06 pm

    A preview build of the Playstation emulator Duckstation has been released with the following changes.

  • c442c62: Update Simple-Chinese language file to latest. (zkdpower) #2911
  • Use W variants of APIs (Connor McLaughlin)
  • 8e95248: GL/Context: Always prefer GLES on Android (Connor McLaughlin)
  • Preserve controller type on core settings reset (Connor McLaughlin)
  • Make automap failure message more friendly (Connor McLaughlin)
  • Fix incorrect config keys (Connor McLaughlin)
  • 553011b: Atualização Português do Brasil (Anderson Cardoso) #2912
  • Display deadzone/sensitivity/etc as whole number instead of decimal (Connor McLaughlin)
  • Add played time tracker (Connor McLaughlin)
  • Make deadzone circular (Connor McLaughlin)


  • You can grab this release from the Duckstation GitHub